as seen on youtube.com

This sensory percussion Tutorial provides a detailed overview of the pad view area and sample assignment process. ___________ Learn more about sensory percussion at Follow Sunhouse:


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so let’s take a look at the pad view area so when you fully train the drum all of the pads that you’ve trained will be a lighter gray and that means that they are active they all respond to when you hit the drum and you can drag samples to them and activate the samples so if you click a pad the sampler area on the right will be contextual to which pad you have selected so if I click on the center I can see I have a sampler here and as well as the pad effects are contextual to which pad you have selected and so if let’s say you don’t want all ten zones active for a given set if you right-click on a pad you’ll see that there are options to either deactivate or assign it to another zone so let’s say I want to turn a TENS own drum into a 2 zone drum what I can do is go through and assign the pads I don’t want to have sounds assigned to assign it to a pad that I do want active so what I’m going to do is assign all of these zones to the center and I’ll assign all of these rimshot rimshot Center zones to the rim tab so now if I drag a sample to the center and to the rim tip I get those two zones if I have dropped a sample onto one of the other zones you won’t hear it because it’s assigned to so if I activate this pad now you’ll hear that I have those three zones so it’s really easy to go back and forth activate pads sign them to other zones reduce the complexity or you know go full force and use all ten zones and these settings are saved to the kit so if I go to another kid over here you’ll see that where we have a fresh template here and all the zones are active and if I go back you’ll see that it goes back to the way I had it so for now let’s start with only four zones so I’m going to assign all the zones I don’t want to the center [Music] rym shoulder and rim tip and i will usually assign the pads to different pads based on how close the gesture is to another gesture so for instance across it if I want to get rid of the cross stick I’ll assign it to the rim shoulder because that’s kind of like the closest action to that stick shot I’ll just sign it to the center or sometimes a little sign it to the edge depending on what sound I want so there’s kind of you can use your own logic but that’s that’s kind of intuitive to me so now we have four zones and what we can do now is head over to the library area and navigate our sample folder you can do this either with the arrow pad on your keyboard or just directly click and when you select a sample you can audition it it’ll play back and again the volume for the sample playback is here in the app settings so let’s drag a few samples onto our pads I’ll grab a kick sound and drop it in the center and you’ll see that when I drop the sample onto the pad over here on the right we get a sampler that gets created automatically and let’s drag a snare onto the edge let’s find some high hats so put that on the rim shoulder and this on the rim tip so now we have four samples [Music] so when I dragged a sample onto a pad it automatically created a sampler for me so you’ll notice if I take another sample and drag it onto the same pad it’ll add that sample to the list in the sampler so now it’ll be stacked so if I play the rim tip we’re getting those two here all I’ll drop a different sounding one so now we have three samples on the rim tip I’ll drop an even more different samples so it’s more obvious so when you drag a sample too directly to a pad it’ll add it to whichever sampler is first in the list on that pad so let’s say you wanted to add another sampler and add a sample specifically to this second sampler you won’t you don’t want to drop it on the pad you’ll notice that if I drag this sample this area on the sampler lights up as well and you can drag it directly to there so now I have two samplers on this one pad one has these four samples and then another has this one snare sample and that’s useful because you can do a lot of interesting things with different parameters for each sampler and treat kind of different groups of different samples differently and stack effects in really nice and effective ways so let’s say I wanted to okay so that snare is just stacked on top of everything else now I can pitch this snare down those other samples on the other sampler are left the same or I can dial back the volume on this group of samples you